![]() ![]() The beat of the music is the foundation for the music, and it determines how the listener feels about the music. But if you create a song that reflects the music you love, it will make you stand out even more. If you make a song that is not representative of the music you listen to, and it makes a lot of money, you may feel left out. You can see that the best artists are those that love what they do and want to share it with others.Īs a musician, you are a representative for your genre, and your songs are a representation of that. The best EDM artists are those that have a clear understanding of what they are doing, and who they are. But the concept is so old and complex that even the bassiest DJs usually know where to stop before creating the “next big thing.” When in doubt, keep going with what’s working. You’ll often see musicians playing with the idea of adding two notes from the bass of a song to the high notes, thus creating a more “danceable” sound. Most EDM theory is pretty simple stuff, although the sounds often just define the genre or sound. ![]() ![]() melody holds sway in EDM, although bass is king in club music as well. 4 (2020).You have no doubt heard of this thing called EDM, and it seems to have taken on a life of its own, but what is EDM exactly? The short answer is Electronic Dance Music, which is a sub-genre of club music that originated in the United States. “‘Wear People’s Faces’: Semiotic Awareness in Fan Adaptations of the Music from The Legend of Zelda: Majora’s Mask.” Journal of Sound and Music in Games 1, no. “Deadmau5’s Relationships with Authenticity and Fame.” In The Evolution of Electronic Dance Music, edited by Ewa Mazierska, Les Gillon and Tony Rigg. “The Functions of Continuous Processes in Contemporary Electronic Dance Music.” Music Theory Online 27, no. He has also presented at many conferences, including annual meetings of the Society for Music Theory and the North American Conference on Video-Game Music. Smith has published articles in Music Theory Online and the Journal of Sound and Music in Games, and contributed a book chapter to The Evolution of Electronic Dance Music. He is also a low-brass performer that has played euphonium and trombone with many local ensembles.ĭr. A secondary research interest of Smith’s is the analysis of video-game music and music in multimedia generally. ![]() For example, DJs can use continuous processes in specific ways to provide sonic instructions to audiences, create experiences of tension and release, communicate particular semiotic associations, or indicate belonging within a specific genre. Smith’s research explains various roles of continuous processes and how EDM creators use them to communicate with listeners. The focus of much of this research is “continuous processes” that feature the continuous changing of musical parameters, such as glissandi, accelerations, and filter sweeps. His research is primarily on the theory and analysis of electronic dance music (EDM), especially house music. He previously taught at the University of Louisville and Arizona State University, and received his PhD from the University of Minnesota in 2019. Smith is a visiting assistant professor of music theory at The Ohio State University. ![]()
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